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Substance 3D Demo: Laser Rangefinder

I have been using the Adobe Substance 3D suite to explore ways to develop various digital models and materials. In this case, a laser rangefinder modeled completely in Substance Modeler. The materials and details were added in Substance Painter and it was rendered in Substance Stager. Shown here are some screenshots from Modeler and some material variation renders from Stager. In addition to the materials and textures, Substance Painter was especially useful for adding details such as bump outs, depressions, seams, parting lines, ports, lights, decals, text, etc.