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Professor Oblivion

May 1, 2025

Digital Soft Goods: Roll-Top Watertight Bag

This is a roll-top watertight bag designed by one of my students, Maddison Carew, for a class project. I used it as a good example of how to use 3DS Max to digitally simulate fabric in motion (plenty of other apps can also do this). Maddison specified a particular TPU/PU coated ripstop nylon for the…

May 1, 2025

Digital Soft Goods: Shoe

This is a shoe modeled in SolidWorks (yes, SolidWorks) using photos of a shoe last as dimensional references. The materials, textures, and details were added in Substance Painter, and then rendered in Substance Stager.  

Apr 23, 2025

Digital Soft Goods: Pouch

I have been using the Adobe Substance 3D suite to explore ways to develop various digital models and materials for soft goods. The models are created in Substance Modeler, 3DS Max, SolidWorks, etc., and Substance Painter is used to apply materials and details to them. The models are then rendered in Substance Stager. This is…

Apr 23, 2025

Substance 3D Class Project: Smoke Detectors

In Fall 2024, the students in my ID 201 Studio and my ID 310 Digital Tech class used the Adobe Substance 3D suite to develop digital models and materials for household smoke detectors. The students were required to utilize basic compositional principles such as Concentric/Eccentric, Hierarchy, Mediation, Transition, Balance, Overlap, Rhythm, etc., as both the…

Apr 23, 2025

Digital Soft Goods: Eyewear Case

I have been using the Adobe Substance 3D suite to explore ways to develop various digital models and materials for soft goods. The models are created in Substance Modeler, 3DS Max, SolidWorks, etc., and Substance Painter is used to apply materials and details to them. The models are then rendered in Substance Stager. This is…